HQ

Lord Commander Eidolon

HQ, 155pts

No. Name 1 Lord Commander Eidolon MV WS BS S T W I A CHG LD CL WP IN | SAV INV 12" 2+ 2+ 4 5 6 5 6 5" 10 9 7 7 | 3+ 5+
Lord Commander Eidolon is equipped with: death scream; archeotech pistol; Glory Aeterna.
RANGED WEAPON RANGE TYPE S AP D ABILITIES Archeotech pistol 12" PS:1 6 -2 2 6sW:D=MW Death scream 12" PS:D6 5 0 1 6sH:AP-2
MELEE WEAPON I A S AP D ABILITIES Glory Aeterna -2 Usr x2 -4 2 Chg:I=Usr

ABILITIES
Thrill Seekers, Warp Strike (pg ##-##)
Ability: .
KEYWORDS
FACTION: CHAOS, SLAANESH, HERETIC ASTARTES, HEDONITE ASTARTES, EMPEROR'S
     CHILDREN, PHOENIX CONCLAVE
UNIT: INFANTRY, CHARACTER, FLY, JUMP PACK, LORD OF EXCESS, LORD COMMANDER
     EIDOLON

Lucius the Eternal

HQ, 125pts

No. Name 1 Lucius the Eternal MV WS BS S T W I A CHG LD CL WP IN | SAV INV 7" 2+ 3+ 5 4 6 6 5 4" 9 10 7 7 | 3+ 4+
Lucius the Eternal is equipped with: soul shriek; Blade of the Laer; Lash
of Torment.

RANGED WEAPON RANGE TYPE S AP D ABILITIES Soul shriek 12" PS:D6 4 0 1 Auto-hits
MELEE WEAPON I A S AP D ABILITIES Blade of the Laer Usr +1 +2 -3 3 - Lash of Torment Usr x2 Usr -1 1 6sH:+1H

ABILITIES
Thrill Seekers, (pg ##-##)
A Challenge Worthy of Skill: .
Stimm-rack: .
Ability: .
KEYWORDS
FACTION: CHAOS, SLAANESH, HERETIC ASTARTES, HEDONITE ASTARTES, EMPEROR'S
     CHILDREN, FAULTLESS
UNIT: INFANTRY, CHARACTER, LORD OF EXCESS, LUCIUS THE ETERNAL

Doomrider

HQ, 150pts

No. Name 1 Doomrider MV WS BS S T W I A CHG LD CL WP IN | SAV DSV 18" 3+ 2+ 5 6 6 5 5 6" 9 10 7 7 | 3+ 4/5+
Doomrider is equipped with; 2 meltaguns; plasma pistol; [daemon sword].
RANGED WEAPON RANGE TYPE S AP D ABILITIES Meltagun 12" AS:1 8 -4 D6 D+2<6"
Plasma pistol Before selecting targets, select one of
the profiles below to make attacks with:

- Standard 12" PS:1 7 -3 1 -
- Supercharge 12" PS:1 8 -3 2 1sH:1MW
MELEE WEAPON I A S AP D ABILITIES [Daemon sword] +1 Usr +1 -2 2 6sW:+1MW

ABILITIES
Thrill Seekers (pg 70-72)
Fearsome (Aura): While an enemy unit is within 6" of this model,
subtract 1 from the Leadership characteristic of models in that unit.
He Comes, He Goes: At the start of each Fight phase, roll one D6. On a 1, this model remains in position. On any other result, remove it from the battlefield and place it anywhere within 3" of a friendly INFANTRY or BIKER unit (if there are no such friendly units on the battlefield, instead place it in Reserves). Then, choose one enemy unit within 3". Until the end of the phase, subtract 2 from that enemy unit’s Initiative characteristic.
Warp-boost: Each time this unit Advances, do not make an Advance roll.
Instead, until the end of the phase, add 6" to the Move characteristic of
models in this unit.

KEYWORDS
FACTION: CHAOS, SLAANESH, HERETIC ASTARTES, HEDONITE ASTARTES, EMPEROR'S
     CHILDREN
UNIT: BIKER, CHARACTER, DAEMON, DAEMON PRINCE, DOOMRIDER

Keeper of Secrets

HQ, 280pts

No. Name 1 Keeper of Secrets MV WS BS S T W I A CHG LD CL WP IN | SAV DSV 16" 2+ 2+ 6 7  20  9 6 6" 9 9 9 7 | — 5/4+
A Keeper of Secrets is equipped with: ritual knife; snapping claws; witstealer sword.
RANGED WEAPON RANGE TYPE S AP D ABILITIES Living whip 12" AS:6 6 -2 2 -
MELEE WEAPON I A S AP D ABILITIES Snapping claws Usr 4 Usr -4 3 Malefic
Witstealer sword Usr Usr +2 -3 3 OnW:endR=tWS-1
OTHER WARGEAR ABILITIES Ritual knife At the end of the Fight phase, you can select one
enemy model within 3" of the bearer that lost any
wounds during that phase as a result of an attack made
by the bearer. That model suffers D3 mortal wounds.
Shining aegis The bearer has a Daemonic Save characteristic of 4/4+.
Sinistrous At the end of the Fight phase, if any models (excluding
hhand VEHICLE models) were destroyed by an attack made by the
bearer that phase, the bearer regains up to D3 lost
wounds.

WARGEAR OPTIONS
• This model’s ritual knife can be replaced with one of the following:
   1 living whip; 1 shining aegis; 1 sinistrous hand.

ABILITIES
Daemonic, (pg ##-##)
Daemon Lord of Slaanesh (Aura): While a friendly LEGIONES DAEMONICA SLAANESH CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
Mesmerising Form: Each time an attack is made against this model, subtract 1 from that attack’s hit roll.
PSYKER
This model can attempt to manifest two psychic powers in your
Esoteric phase and attempt to deny one psychic power in your
opponent’s Esoteric phase. It knows Smite and two psychic powers
from the Soulstain discipline.

KEYWORDS
FACTION: CHAOS, SLAANESH, LEGIONES DAEMONICA
UNIT: MONSTER, CHARACTER, DAEMON, GREATER DAEMON, PSYKER, KEEPER OF SECRETS

Emperor's Children Daemon Prince

HQ, 140pts

No. Name 1 Emperor's Children Daemon Prince MV WS BS S T W I A CHG LD CL WP IN | SAV INV 10" 2+ 2+ 7 6 8 7 6 5" 10 10 9 7 | 3+ 4/5+
An Emperor's Children Daemon Prince is equipped with: infernal
cannon; hellforged sword; malefic talons.

RANGED WEAPON RANGE TYPE S AP D ABILITIES Infernal cannon 24" HV:3 5 -2 2 -
MELEE WEAPON I A S AP D ABILITIES Daemonic axe Usr Usr +2 -2 3 - Hellforged sword Usr Usr +1 -3 3 - Malefic talons Usr +1 Usr -1 2 -

OTHER WARGEAR ABILITIES
Sinuous wings The bearer has a Move characteristic of 14", a Charge
characteristic of 6", and the FLY keyword.

WARGEAR OPTIONS
• This model’s hellforged sword can be replaced with one of the
   following: 1 daemonic axe; 1 malefic talons -10 .

• This model can be equipped with 1 sinuous wings +35 .
ABILITIES
Thrill Seekers, (pg ##-##)
Ecstatic Death: If this model is destroyed by a melee attack, roll one D6;
on a 2+, every unit within 3" of it suffers D3+1 mortal wounds.
Excessive Vigour (Aura): While a friendly SLAANESH unit is within 6" of this
model, if that unit made a Charge move this turn, improve the Armour
Penetration characteristic of melee weapons equipped by models in that
unit by 1.

PSYKER
This model can attempt to manifest one psychic power in your Esoteric
phase and attempt to deny one psychic power in your opponent’s
Esoteric phase. It knows Smite and one psychic power from the
Perfectionist Discipline.

KEYWORDS
FACTION: CHAOS, SLAANESH, HERETIC ASTARTES, HEDONITE ASTARTES, EMPEROR'S
     CHILDREN, <PROFLIGATE HOST>
UNIT: CHARACTER, MONSTER, DAEMON, PSYKER, LORD OF EXCESS, DAEMON PRINCE

Lord Exultant

HQ, 100pts

No. Name 1 Lord Exultant MV WS BS S T W I A CHG LD CL WP IN | SAV INV 7" 2+ 2+ 4 4 5 5 5 4" 9 9 7 7 | 3+ 4+
A Lord Exultant is equipped with: bolt pistol; plasma pistol; Phoenix power spear.
RANGED WEAPON RANGE TYPE S AP D ABILITIES Plasma pistol Before selecting targets, select one of
the profiles below to make attacks with:

- Standard 12" PS:1 7 -3 1 -
- Supercharge 12" PS:1 8 -3 2 1sH:1MW
Screamer pistol 12" PS:3 5 -1 2 Sonic
MELEE WEAPON I A S AP D ABILITIES Master-crafted power sword Usr Usr +1 -3 2 - Phoenix power spear Usr Usr +1 -2 2 onChg:S+3 Power fist -2 Usr x2 -3 2 -
Rupture lash Usr +2 +1 -1 2 -

WARGEAR OPTIONS
• This model’s plasma pistol can be replaced with one of the following:
   1 power fist+5 ; 1 rupture lash.

• This model’s Phoenix power spear can be replaced with one of the
   following; 1 screamer pistol; 1 master-crafted power sword.

ABILITIES
Sublime Stimulants, Thrill Seekers (pg ##-##)
Euphoric Strikes: Once per battle, at the start of the Fight phase, this
model can use this ability. If it does, until the end of the phase, add 3
to its Attacks characteristic and improve the Armour Penetration
characteristic of its equipped melee weapons by 1.
Perfectionist: At the start of your Command phase, select one friendly
<PROFLIGATE HOST> CORE unit within 6" of this model. Until the start of your
next Command phase, when a model in that unit makes an attack, an
unmodified hit roll of 6 automatically wounds the target.

KEYWORDS
FACTION: CHAOS, SLAANESH, HERETIC ASTARTES, HEDONITE ASTARTES, EMPEROR'S
     CHILDREN, <PROFLIGATE HOST>
UNIT: INFANTRY, CHARACTER, LORD OF EXCESS, LORD EXULTANT

Lord Kakophonist

HQ, 100pts

No. Name 1 Lord Kakophonist MV WS BS S T W I A CHG LD CL WP IN | SAV INV 6" 2+ 2+ 4 5 6 5 5 3" 9 9 7 7 | 2+ 4+
A Lord Kakophonist is equipped with: doom siren; 2 screamer pistols.
RANGED WEAPON RANGE TYPE S AP D ABILITIES Doom siren 12" PS:D6 4 0 1 Sonic/Auto-hits Screamer pistol 12" PS:3 5 -1 2 Sonic
MELEE WEAPON I A S AP D ABILITIES Master-crafted power sword Usr Usr +1 -3 2 -

WARGEAR OPTIONS
• One of this model’s screamer pistols can be replaced with 1 master-
   crafted power sword.

ABILITIES
Thrill Seekers, (pg ##-##)
Obsessive Annunciation (Aura): While a friendly <PROFLIGATE HOST> unit is
within 6" of this model, each time a model in that unit makes an attack
with a Sonic weapon, an unmodified hit roll of 6 scores 1 additional hit.

KEYWORDS
FACTION: CHAOS, SLAANESH, HERETIC ASTARTES, HEDONITE ASTARTES, EMPEROR'S
     CHILDREN, <PROFLIGATE HOST>
UNIT: INFANTRY, CHARACTER, LORD OF EXCESS, KAKOPHONI, LORD KAKOPHONIST

Sorcerer

HQ, 95pts

No. Name 1 Emperor's Children Sorcerer MV WS BS S T W I A CHG LD CL WP IN | SAV INV 6" 3+ 3+ 4 4 5 4 5 3" 8 8 9 7 | 3+ —
A Sorcerer is equipped with: bolt pistol; force stave; frag+krak grenades.
RANGED WEAPON RANGE TYPE S AP D ABILITIES Bolt pistol 18" PS:1 4 0 1 -
MELEE WEAPON I A S AP D ABILITIES Force stave Usr Usr +3 -1 D3 - Force sword Usr Usr +1 -3 D3 -

WARGEAR OPTIONS
• This model’s force stave can be replaced with 1 force sword.
ABILITIES
Sublime Stimulants, Thrill Seekers (pg ##-##)
PSYKER
This model can attempt to manifest two psychic powers in your
Esoteric phase and attempt to deny one psychic power in your
opponent’s Esoteric phase. It knows Smite and two psychic powers
from the Perfectionist discipline.

KEYWORDS
FACTION: CHAOS, SLAANESH, HERETIC ASTARTES, HEDONITE ASTARTES, EMPEROR'S
     CHILDREN, <PROFLIGATE HOST>
UNIT: CHARACTER, INFANTRY, PSYKER, SORCERER

The Masque of Slaanesh

HQ, 100pts

No. Name 1 The Masque of Slaanesh MV WS BS S T W I A CHG LD CL WP IN | SAV DSV 10" 2+ 3+ 4 4 4 6 6 5" 8 9 8 7 | — 4/4+
The Masque of Slaanesh is equipped with: serrated claws.
MELEE WEAPON I A S AP D ABILITIES Serrated claws Usr Usr Usr -3 2 -

ABILITIES
Daemonic, (pg ##-##)
Herald of Slaanesh (Aura): While a friendly LEGIONES DAEMONICA SLAANESH
CORE unit is within 6" of this model, each time a model in that unit
makes an attack, you can re-roll a wound roll of 1.
Dazzling Acrobatics: .
The Eternal Dance: .KEYWORDS
FACTION: CHAOS, SLAANESH, LEGIONES DAEMONICA
UNIT: INFANTRY, CHARACTER, DAEMON, DAEMONETTES, HERALD, THE MASQUE OF
      SLAANESH

Infernal Enrapturess

HQ, 80pts

No. Name 1 Infernal Enrapturess MV WS BS S T W I A CHG LD CL WP IN | SAV DSV 9" 2+ 3+ 4 4 4 5 4 4" 8 8 8 7 | — 5/4+
An Infernal Enrapturess is equipped with: heartstring lyre; ravaging
claws.

RANGED WEAPON RANGE TYPE S AP D ABILITIES Heartstring lyre Before selecting targets, select one of
the profiles below to make attacks with:

- Cacophonous melody 18" AS:6 5 -1 1 -
- Euphonic blast 24" AS:1 9 -3 D3+3 -

MELEE WEAPON I A S AP D ABILITIES Ravaging claws Usr Usr Usr -2 2 -

ABILITIES
Daemonic, (pg ##-##)
Herald of Slaanesh (Aura): While a friendly LEGIONES DAEMONICA SLAANESH
CORE unit is within 6" of this model, each time a model in that unit
makes an attack, you can re-roll a wound roll of 1.
Discordant Disruption (Aura): While an enemy PSYKER unit is within 24"
of this model, each time a Psychic test is taken for that unit, it suffers
Perils of the Warp on any dice roll that includes a double, instead of
only a double 1 or double 6.

Harmonic Alignment: In your Command phase, select one model with
this ability from your army and one friendly LEGIONES DAEMONICA SLAANESH
CORE unit from your army within 6" of that model. You can return one
destroyed model from that unit to the battlefield with its full wounds
remaining. If that unit is an INFANTRY unit, you can return up to D3
destroyed models instead. These models cannot be set up within
Engagement Range of any enemy units unless those enemy units
are already within Engagement Range of its unit.
KEYWORDS
FACTION: CHAOS, SLAANESH, LEGIONES DAEMONICA
UNIT: MONSTER, CHARACTER, DAEMON, DAEMONETTES, HERALD, INFERNAL ENRAPTURESS

Contorted Epitome

HQ, 160pts

No. Name 1 Contorted Epitome MV WS BS S T W I A CHG LD CL WP IN | SAV DSV 12" 2+ 3+ 4 5 8 5 8 5" 8 8 8 7 | — 4/4+
A Contorted Epitome is equipped with: coiled tentacles; ravaging claws.
MELEE WEAPON I A S AP D ABILITIES Coiled tentacles Usr 3 +1 -2 3 Malefic Ravaging claws Usr Usr Usr -2 2 -

ABILITIES
Daemonic, (pg ##-##)
Herald of Slaanesh (Aura): While a friendly LEGIONES DAEMONICA SLAANESH
CORE unit is within 6" of this model, each time a model in that unit
makes an attack, you can re-roll a wound roll of 1.
Horrible Fascination: .
Swallow Energy: .
PSYKER
This model can attempt to manifest two psychic powers in your
Esoteric phase, and attempt to deny two psychic powers in your
opponent’s Esoteric phase. It knows Smite and two psychic powers
from the Soulstain Discipline.

KEYWORDS
FACTION: CHAOS, SLAANESH, LEGIONES DAEMONICA
UNIT: CAVALRY, CHARACTER, DAEMON, PSYKER, DAEMONETTES, HERALD, CONTORTED
      EPITOME

 ELITES

Apothecreant

ELITES, 60pts

No. Name 1 Apothecreant MV WS BS S T W I A CHG LD CL WP IN | SAV INV 7" 3+ 3+ 4 4 4 4 3 3" 8 8 7 9 | 3+ —
An Apothecreant is equipped with: bolt pistol; power blade; reductor spike; frag+krak grenades.
RANGED WEAPON RANGE TYPE S AP D ABILITIES Bolt pistol 18" PS:1 4 0 1 - Needler 12" PS:D3 1 0 1 vNonVEH/TT:W2+
MELEE WEAPON I A S AP D ABILITIES Power blade Usr Usr +1 -2 2 - Reductor spike Usr 1 Usr -4 2 -

ABILITIES
Thrill Seekers (pg ##-##)
Narthecium (Aura): While a friendly <PROFLIGATE HOST> INFANTRY or
<PROFLIGATE HOST> BIKER unit is within 3"of this model, each time a model
in that unit would lose a wound, roll one D6: on a 6, that wound is not
lost.
Ability: .
KEYWORDS
FACTION: CHAOS, SLAANESH, HERETIC ASTARTES, HEDONITE ASTARTES, EMPEROR'S
     CHILDREN, <PROFLIGATE HOST>
UNIT: INFANTRY, CHARACTER, APOTHECREANT

Flawless Blades

ELITES, 24pts/m

No. Name 3-6 Flawless Blade MV WS BS S T W I A CHG LD CL WP IN | SAV INV 8" 2+ 3+ 5 5 3 6 3 4" 8 9 7 7 | 3+ 5+
Every model is equipped with: bolt pistol; blissblade.
RANGED WEAPON RANGE TYPE S AP D ABILITIES Bolt pistol 18" PS:1 4 0 1 -
MELEE WEAPON I A S AP D ABILITIES Blissblade Usr +1 +1 -3 2 -

ABILITIES
Sublime Stimulants, Thrill Seekers (pg ##-##)
Daemonic Patrons: Each time this unit is selected to fight, it can call
upon daemonic patrons. If it does, until the end of the phase, each time
a model in this unit makes an attack, an unmodified Wound roll of 3+
automatically wounds the target. At the end of the Fight phase, if this
unit called upon daemonic patrons this phase and no enemy models
were destroyed by attacks made by models in this unit this phase,
one model in this unit is destroyed.

KEYWORDS
FACTION: CHAOS, SLAANESH, HERETIC ASTARTES, HEDONITE ASTARTES, EMPEROR'S
     CHILDREN, <PROFLIGATE HOST>
UNIT: INFANTRY, CORE, FLAWLESS BLADES

Sycophoenix Terminators

ELITES, 40pts/m

No. Name No. Name 1 Sycophoenix Perfector 4-9 Sycophoenix Terminator MV WS BS S T W I A | CHG | MV WS BS S T W I A 6" 2+ 3+ 4 4 3 4 4 | 3" | 6" 3+ 3+ 4 4 3 4 3 LD CL WP IN | SAV INV | LD CL WP IN | SAV INV 8 8 7 7 | 2+ 5+ | 8 8 7 7 | 2+ 5+
Every model is equipped with: combi-bolter; phoenix rapier.
RANGED WEAPON RANGE TYPE S AP D ABILITIES Combi-bolter 24" RF:2 4 0 1 - Las-storm vambrace 18" RF:3 3 -1 1 - Storm laser 36" AS:6 6 -2 1 -
MELEE WEAPON I A S AP D ABILITIES Charnel glaive Usr Usr x2 -3 2 6sH:+1H Lightning claw Usr +1 Usr -2 1 rrWr Phoenix power spear Usr Usr +1 -2 2 onChg:S+3 Phoenix rapier +1 Usr Usr -3 1 6sW:D=MW Rupture lash Usr +2 +1 -1 2 -

WARGEAR OPTIONS
• The Sycophoenix Perfector’s phoenix rapier can be replaced with 1
 rupture lash.

• Any number of models can each have their combi-bolter replaced with
 1 las-storm vambrace.
• Up to 5 models equipped with a las-storm vambrace can each have
 their phoenix rapier replaced with 1 phoenix power spear+5 .

• For every 5 models in this unit:
 • One model’s combi-bolter and phoenix rapier can be replaced with
    1 charnel glaive.
 • One model’s combi-bolter and phoenix rapier can be replaced with
    2 lightning claws.
 • One Sycophoenix Terminator’s phoenix rapier can be replaced with
    1 las-storm vambrace.
 • One Sycophoenix Terminator’s combi-bolter and phoenix rapier can
    be replaced with 1 storm laser.

ABILITIES
Thrill Seekers, Malicious Volleys, Warp Strike (pg ##-##)
Sycophants (Aura): While a friendly <PROFLIGATE HOST> CHARACTER unit is
within 3", each time a model in that unit attacks, add 1 to the hit roll.

KEYWORDS
FACTION: CHAOS, SLAANESH, HERETIC ASTARTES, HEDONITE ASTARTES, EMPEROR'S
     CHILDREN, <PROFLIGATE HOST>
UNIT: INFANTRY, CORE, TERMINATOR, SYCOPHOENIX TERMINATORS

Clamoursong Terminators

ELITES, 50pts/m

No. Name No. Name 1 Clamoursong Orchestrator 2-5 Clamoursong Terminator MV WS BS S T W I A | CHG | MV WS BS S T W I A 5" 3+ 2+ 4 4 3 4 4 | 3" | 5" 3+ 2+ 4 4 3 4 3 LD CL WP IN | SAV INV | LD CL WP IN | SAV INV 8 9 7 7 | 2+ 5+ | 8 9 7 7 | 2+ 5+
Every model is equipped with: barrage organ; charnel sabre.
RANGED WEAPON RANGE TYPE S AP D ABILITIES Barrage organ Before selecting targets, select one of
the profiles below to make attacks with:

- Piercing note 24" HV:1 8 -3 3 Sonic
- Crashing wave 36" AS:6 4 -1 1 Sonic/ignLoS

MELEE WEAPON I A S AP D ABILITIES Charnel sabre Usr +1 Usr -3 2 -

OTHER WARGEAR ABILITIES
Dirge caster When the bearer's unit is the target of a Charge,
subtract 1 from that Charge's Charge roll.

WARGEAR OPTIONS
• The Clamoursong Orchestrator can be equipped with 1 additional
   charnel sabre +5 .

• The Clamoursong Orchestrator can be equipped with 1 dirge caster +15 .
ABILITIES
Thrill Seekers, Warp Strike (pg ##-##)
Cacophonous Armour: Once per turn in the Fight phase, the first time
a model in this unit suffers a wound, the enemy unit that inflicted that
wound suffers 1 mortal wound.

KEYWORDS
FACTION: CHAOS, SLAANESH, HERETIC ASTARTES, HEDONITE ASTARTES, EMPEROR'S
     CHILDREN, <PROFLIGATE HOST>
UNIT: INFANTRY, CORE, TERMINATOR, KAKOPHONI, CLAMOURSONG TERMINATORS

Sonic Dreadnought

ELITES, 150pts

No. Name 1 Sonic Dreadnought MV WS BS S T W I A CHG LD CL WP IN | SAV INV 6" 3+ 3+ 6 7 8 4 4 3" 9 10 7 5 | 3+ —
A Sonic Dreadnought is equipped with: combi-bolter; doom siren;
twin sonic blaster; dreadnought chainfist.

RANGED WEAPON RANGE TYPE S AP D ABILITIES Blastmaster Before selecting targets, select one of
the profiles below to make attacks with:

- Single frequency 36" HV:3 8 -3 3 Sonic
- Varied frequency 36" AS:6 5 -2 1 Sonic
Combi-bolter 24" RF:2 4 0 1 - Doom siren 12" PS:D6 4 0 1 Sonic/Auto-hits Meltagun 12" AS:1 8 -4 D6 D+2<6" Screamer cannon 36" HV:3D3 8 -3 2 Sonic Twin sonic blaster 24" AS:6 4 -1 1 Sonic
MELEE WEAPON I A S AP D ABILITIES Dreadnought chainfist Usr Usr x2 -4 2D3 vsMON/VEH:D=6

OTHER WARGEAR ABILITIES
Warp amp If the bearer Remained Stationary this turn, double
the number of attacks made by its Sonic Weapons
(after rolling to determine the Type characteristic).

WARGEAR OPTIONS
• This model’s twin sonic blaster can be replaced with: 1 blastmaster +10 ;
   1 screamer cannon +20 .

• This model’s combi-bolter can be replaced with 1 meltagun +5 .
• This model’s combi-bolter and dreadnought chainfist can be replaced
   with 1 twin sonic blaster.

• This model can be equipped with 1 warp amp +15 .
ABILITIES
Thrill Seekers (pg ##-##)
Dirge Casters: When this unit is the target of a Charge, subtract 1 from
that Charge’s Charge roll.
Explodes: When this model is destroyed, roll one D6 before removing it
from play. On a 6 it explodes, and each unit within 3" suffers D3 mortal
wounds.

Hellforged Plate: Each time an attack is allocated to this model, subtract
1 from the Damage characteristic of that attack (to a minimum of 1).

KEYWORDS
FACTION: CHAOS, SLAANESH, HERETIC ASTARTES, HEDONITE ASTARTES, EMPEROR'S
     CHILDREN, <PROFLIGATE HOST>
UNIT: VEHICLE, CORE, KAKOPHONI, DREADNOUGHT, SONIC DREADNOUGHT

Helbrute

ELITES, 115pts

No. Name 1 Helbrute MV WS BS S T W I A CHG LD CL WP IN | SAV INV 7" 3+ 3+ 6 7 8 4 5 4" 8 10 7 5 | 3+ —
A Helbrute is equipped with: missile launcher; twin heavy bolter.
RANGED WEAPON RANGE TYPE S AP D ABILITIES Combi-bolter 24" RF:2 4 0 1 - Heavy flamer 12" HV:D6 5 -1 1 Auto-hits Helbrute plasma cannon 36" HV:D3 8 -3 3 Blast/1sH:1MW
Missile launcher Before selecting targets, select one of
the profiles below to make attacks with:

- Frag missile 48" HV:D6 4 0 1 Blast
- Krak missile 48" HV:1 8 -2 D6 -
Multi-melta 24" HV:2 8 -4 D6 D+2<12" Reaper autocannon 36" HV:4 7 -2 1 - Twin heavy bolter 36" HV:6 5 -1 2 - Twin lascannon 48" HV:2 9 -3 D6 -
MELEE WEAPON I A S AP D ABILITIES Helbrute fist Usr +1 x2 -3 3 - Helbrute hammer -2 Usr x2 -4 D6+2 - Power scourge Usr +3 +1 -2 2 -

WARGEAR OPTIONS
• This model’s twin heavy bolter can be replaced with one of the
 following: 1 Helbrute plasma cannon; 1 multi-melta +5 ; 1 reaper
 autocannon; 1 twin lascannon +20 ; 1 Helbrute fist.

• This model’s missile launcher can be replaced with one of the
 following: 1 Helbrute fist; 1 Helbrute hammer; 1 power scourge.
• For each Helbrute fist this model is equipped with, it can be equipped
 with one of the following: 1 heavy flamer +10 ; 1 combi-bolter +5 .

ABILITIES
Thrill Seekers, (pg ##-##)
Explodes: When this model is destroyed, roll one D6 before removing it
from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal
wound.
Frenzy: Each time this model makes an attack, if it has 7 or fewer
wounds remaining, re-roll a wound roll of 1.

Monstrous Resilience: Each time an attack is allocated to this model, sub-
tract 1 from the Damage characteristic of that attack (to a minimum of 1).

KEYWORDS
FACTION: CHAOS, SLAANESH, HERETIC ASTARTES, HEDONITE ASTARTES, EMPEROR'S
     CHILDREN, <PROFLIGATE HOST>
UNIT: VEHICLE, CORE, DREADNOUGHT, HELBRUTE

Fiends

ELITES, 35pts/m

No. Name No. Name 1 Blissbringer 2-5 Fiend MV WS BS S T W I A | CHG | MV WS BS S T W I A 14" 3+ —— 5 4 4 5 5 | 6" | 14" 3+ —— 5 4 4 5 4 LD CL WP IN | SAV DSV | LD CL WP IN | SAV DSV 8 8 8 6 | — 5/4+ | 7 7 8 6 | — 5/4+
Every model is equipped with: barbed tail; dissecting claws.
MELEE WEAPON I A S AP D ABILITIES Barbed tail Usr 1 Usr -3 3 Malefic Dissecting claws Usr Usr Usr -2 2 -

ABILITIES
Daemonic, (pg ##-##)
Soporific Musk (Aura): While an enemy unit (excluding VEHICLE and
TITANIC units) is within Engagement Range of this unit, each time a
model in that enemy unit makes an attack, subtract 1 from that attack’s
hit roll.

KEYWORDS
FACTION: CHAOS, SLAANESH, LEGIONES DAEMONICA
UNIT: BEAST, DAEMON, CORE, FIENDS

 TROOPS

Infractors

TROOPS, 16pts/m

No. Name No. Name 1 Obsessionist 4-9 Infractor MV WS BS S T W I A | CHG | MV WS BS S T W I A 7" 3+ 3+ 4 4 2 4 4 | 3" | 7" 3+ 3+ 4 4 2 4 3 LD CL WP IN | SAV INV | LD CL WP IN | SAV INV 8 8 7 7 | 3+ — | 7 7 7 7 | 3+ —
The Obsessionist is equipped with: bolt pistol; power sword.
Every Infractor is equipped with; bolt pistol; duelling sabre

RANGED WEAPON RANGE TYPE S AP D ABILITIES Bolt pistol 18" PS:1 4 0 1 -
Plasma pistol Before selecting targets, select one of
the profiles below to make attacks with:

- Standard 12" PS:1 7 -3 1 -
- Supercharge 12" PS:1 8 -3 2 1sH:1MW
MELEE WEAPON I A S AP D ABILITIES Duelling sabre Usr +1 Usr -1 1 - Power sword Usr Usr +1 -3 1 - Rupture lash Usr +2 +1 -1 2 -

OTHER WARGEAR ABILITIES
Icon of excess At the end of your Shooting phase or the Fight phase,
if the bearer's unit destroyed one or more enemy units
that phase, the bearer's unit makes a Leadership test.
If that test is passed, you gain 1CP.

WARGEAR OPTIONS
• The Obsessionist’s bolt pistol can be replaced with 1 plasma pistol+5 .
• The Obsessionist’s power sword can be replaced with 1 rupture lash.
• 1 Infractor can be equipped with 1 icon of excess.
ABILITIES
Sublime Stimulants, Thrill Seekers (pg ##-##)
Excessive Assault: Each time a model in this unit makes a melee attack,
re-roll a wound roll of 1. If the target of that attack is an enemy unit that
is within range of an objective marker, you can re-roll the wound roll.

KEYWORDS
FACTION: CHAOS, SLAANESH, HERETIC ASTARTES, HEDONITE ASTARTES, EMPEROR'S
     CHILDREN, <PROFLIGATE HOST>
UNIT: INFANTRY, CORE, INFRACTORS

Tormentors

TROOPS, 18pts/m

No. Name No. Name 1 Obsessionist 4-9 Tormentor MV WS BS S T W I A | CHG | MV WS BS S T W I A 7" 3+ 3+ 4 4 2 4 3 | 3" | 7" 3+ 3+ 4 4 2 4 2 LD CL WP IN | SAV INV | LD CL WP IN | SAV INV 8 8 7 7 | 3+ — | 7 7 7 7 | 3+ —
The Obsessionist is equipped with: bolt pistol; power sword.
Every Tormentor is equipped with: boltgun.

RANGED WEAPON RANGE TYPE S AP D ABILITIES Bolt pistol 18" PS:1 4 0 1 - Boltgun 24" RF:1 4 0 1 - Meltagun 12" AS:1 8 -4 D6 D+2<6"
Plasma gun Before selecting targets, select one of
the profiles below to make attacks with:

- Standard 24" RF:1 7 -3 1 -
- Supercharge 24" RF:1 8 -3 2 1sH:1MW
Plasma pistol Before selecting targets, select one of
the profiles below to make attacks with:

- Standard 12" PS:1 7 -3 1 -
- Supercharge 12" PS:1 8 -3 2 1sH:1MW

MELEE WEAPON I A S AP D ABILITIES Power sword Usr Usr +1 -3 1 - Rupture lash Usr +2 +1 -1 2 -

OTHER WARGEAR ABILITIES
Icon of excess At the end of your Shooting phase or the Fight phase,
if the bearer's unit destroyed one or more enemy units
that phase, the bearer's unit makes a Leadership test.
If that test is passed, you gain 1CP.

WARGEAR OPTIONS
• The Obsessionist’s bolt pistol can be replaced with 1 plasma pistol +5 .
• The Obsessionist’s power sword can be replaced with 1 rupture lash.
• For every 5 models in this unit, 1 Tormentor’s boltgun can be replaced
   with 1 meltagun +10 .

• For every 5 models in this unit, 1 Tormentor’s boltgun can be replaced
   with 1 plasma gun +10 .
• 1 Tormentor can be equipped with 1 icon of excess.
ABILITIES
Sublime Stimulants, Malicious Volleys, Thrill Seekers (pg ##-##)
Objective Defiled: At the end of your Command phase, if this unit is
within range of an objective marker you control, that objective marker
remains under your control, even if there are no models within range of
it, unless your opponent controls it at the end of any subsequent phase.

KEYWORDS
FACTION: CHAOS, SLAANESH, HERETIC ASTARTES, HEDONITE ASTARTES, EMPEROR'S
     CHILDREN, <PROFLIGATE HOST>
UNIT: INFANTRY, CORE, TORMENTORS

Opulite Cultists

TROOPS, 12pts/m

No. Name No. Name 1-3 Opulite Mogul 5-15 Opulite Cultist MV WS BS S T W I A | CHG | MV WS BS S T W I A 6" 4+ 4+ 3 3 2 3 2 | 3" | 6" 4+ 4+ 3 3 2 3 1 LD CL WP IN | SAV INV | LD CL WP IN | SAV INV 6 6 6 6 | 5+ — | 5 5 6 6 | 5+ —
Every Opulite Cultist is equipped with: lasgun; frag grenades.
Every Opulite Mogul is equipped with: plasma gun.

RANGED WEAPON RANGE TYPE S AP D ABILITIES Lasgun 24" RF:1 3 0 1 - Laspistol 12" PS:1 3 0 1 - Plasma gun Before selecting targets, select one of
the profiles below to make attacks with:

- Standard 24" RF:1 7 -3 1 -
- Supercharge 24" RF:1 8 -3 2 1sH:1MW

MELEE WEAPON I A S AP D ABILITIES Slickblade Usr Usr Usr -2 2 -

WARGEAR OPTIONS
• For every 6 Opulite Cultists in this unit, 1 Opulite Cultist must be
 upgraded to a Opulite Mogul +10 .

• For every Opulite Mogul in this unit, up to 2 Opulite Cultists can each
 have their lasgun replaced with 1 laspistol and 1 slickblade.

ABILITIES
Sublime Stimulants, Thrill Seekers (pg ##-##)
KEYWORDS
FACTION: CHAOS, SLAANESH, EMPEROR'S CHILDREN
UNIT: INFANTRY, CULTISTS, OPULITE CULTISTS

Daemonettes

TROOPS, 12pts/m

No. Name No. Name 1 Alluress 5-11 Daemonette MV WS BS S T W I A | CHG | MV WS BS S T W I A 10" 3+ 3+ 4 3 1 5 5 | 5" | 10" 3+ 3+ 4 3 1 5 4 LD CL WP IN | SAV DSV | LD CL WP IN | SAV DSV 7 7 7 6 | — 5/4+ | 6 6 7 6 | — 5/4+
Every model is equipped with: piercing claws.
MELEE WEAPON I A S AP D ABILITIES Piercing claws Usr Usr Usr -2 1 -
OTHER WARGEAR ABILITIES Daemonic icon While this unit contains a model with a daemonic icon:
• It has the ICON keyword.
• Each time a Combat Attrition test is taken for this
unit, you can ignore any or all modifiers.
Instrument of While this unit contains a model with an Instrument
Chaos of Chaos:
• It has the INSTRUMENT keyword.
• Add 1 to Charge rolls made for this unit.

WARGEAR OPTIONS
• One Daemonette that is not equipped with a daemonic icon can be
 equipped with 1 instrument of Chaos.

• One Daemonette that is not equipped with an instrument of Chaos can
   be equipped with 1 daemonic icon.

ABILITIES
Daemonic (pg ##-##)
KEYWORDS
FACTION: CHAOS, SLAANESH, LEGIONES DAEMONICA
UNIT: INFANTRY, DAEMON, CORE, DAEMONETTES